I'm Tim, and I'm making a real-time strategy game.
It's called Helion Rift, and it's for PC. Three superpowers are at war over Helion, the resource that powers everything, and none of them will admit it's a war. You pick one side and command its army.
Rift Valley, mid-match. An Authority base, a Helion field at the edge of it, and a helicopter that has somewhere to be.
TokkeBe Games is just me, in Belgium. I work on Helion Rift in the evenings and on weekends, because during the day I have a full-time job in IT.
The game is still early. I test it with friends on regular playtest weekends, and several changes came straight out of those sessions, like the new health bars.
The game has a new name, and a monitor that walked out in the middle of the night. Plus a new Graphics API setting, a hard look at the paint that shows who owns what, and a Kolos that still cannot walk.