I'm Tim, and I'm making a real-time strategy game.

It's called Helion Rift, and it's for PC. Three superpowers are at war over Helion, the resource that powers everything, and none of them will admit it's a war. You pick one side and command its army.

Coming to Steam. There is no store page yet, so email news is the best way to hear first.

An Eastern Coalition Authority base mid-match on Rift Valley in Helion Rift: production buildings, a radar dish, a helicopter on the pad, infantry and tanks, and a Helion crystal field at the left edge.
Rift Valley, mid-match. An Authority base, a Helion field at the edge of it, and a helicopter that has somewhere to be.

TokkeBe Games is just me, in Belgium. I work on Helion Rift in the evenings and on weekends, because during the day I have a full-time job in IT.

The game is still early. I test it with friends on regular playtest weekends, and several changes came straight out of those sessions, like the new health bars.

From the devlogOctober 11, 2026

Devlog #2: A new name, DirectX 12, and the night my monitor left

The game has a new name, and a monitor that walked out in the middle of the night. Plus a new Graphics API setting, a hard look at the paint that shows who owns what, and a Kolos that still cannot walk.

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